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Franco Plata
Franco Plata

Super Mario Bros. 1985: A Review and Analysis of the NES Masterpiece


Super Mario 1985: A Classic Platform Game That Changed The Industry




If you are a fan of video games, chances are you have played or heard of Super Mario 1985. This game is one of the most iconic and influential games of all time, and it has shaped the history and evolution of the platform genre. In this article, we will explore what makes Super Mario 1985 so special, how it was created, and what impact it has had on the gaming industry and culture.


Introduction




What is Super Mario 1985?




Super Mario 1985, also known as Super Mario Bros., is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the first game in the Super Mario series, and it follows the adventures of Mario and his brother Luigi as they try to rescue Princess Toadstool from the evil King Bowser. The game consists of eight worlds, each with four levels, that feature various obstacles, enemies, and power-ups. The game is famous for its side-scrolling gameplay, colorful graphics, catchy music, and simple but addictive mechanics.




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Why is Super Mario 1985 important?




Super Mario 1985 is important for many reasons. First of all, it was a huge commercial success, selling over 40 million copies worldwide and becoming the best-selling video game of all time until 2006. It also helped to revive the video game industry after the crash of 1983, and it established Nintendo as a dominant force in the market. Second, it was a critical success, receiving universal acclaim from critics and gamers alike. It also won many awards and honors, such as being inducted into the World Video Game Hall of Fame in 2015. Third, it was a cultural phenomenon, inspiring many spin-offs, sequels, adaptations, merchandise, fan works, and references in other media. It also created many iconic characters, such as Mario, Luigi, Bowser, Toad, Yoshi, Peach, and more.


The Gameplay of Super Mario 1985




The Characters and Enemies




The main characters of Super Mario 1985 are Mario and Luigi, two Italian plumbers who live in the Mushroom Kingdom. They are brave and heroic, always ready to save the day. They can run, jump, swim, duck, climb, and throw fireballs with the help of power-ups. They can also use pipes to travel between different areas. The main enemy of Super Mario 1985 is Bowser, also known as King Koopa, a giant turtle-like creature who rules over the Koopa Troop. He is evil and greedy, always trying to kidnap Princess Toadstool and take over the Mushroom Kingdom. He can breathe fire, throw hammers, and summon his minions to stop Mario and Luigi. Some of his minions include Goombas (brown mushrooms), Koopa Troopas (green turtles), Piranha Plants (man-eating plants), Cheep Cheeps (red fish), Lakitus (cloud-riding turtles), Bullet Bills (flying missiles), Hammer Bros (hammer-throwing turtles), Bloopers (white squids), Podoboos (fireballs), and more.


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The Levels and Worlds




The levels of Super Mario 1985 are divided into eight worlds, each with four stages. The first stage of each world is usually an outdoor area with grassy hills, pipes, blocks, coins, mushrooms, stars, and enemies. The second stage is usually an underground area with bricks, coins, pipes, hidden blocks, fire bars, coins, and enemies. The third stage is usually a water area with coins, cheep che ep cheeps, bloopers, and other enemies. The fourth stage is usually a castle area with lava, fire bars, podoboos, thwomps, bowser statues, and a final boss fight with Bowser or one of his impostors. The worlds of Super Mario 1985 are:


  • World 1: A grassy and sunny world with green hills, blue skies, and white clouds.



  • World 2: A desert world with sand, cacti, pyramids, and palm trees.



  • World 3: A water world with oceans, islands, bridges, and ships.



  • World 4: A giant world with oversized enemies, blocks, and pipes.



  • World 5: A sky world with clouds, beanstalks, and flying enemies.



  • World 6: An ice world with snow, ice, and slippery platforms.



  • World 7: A pipe world with many pipes, warp zones, and hidden areas.



  • World 8: A dark and fiery world with volcanoes, castles, and lava.



The Power-ups and Items




The power-ups and items of Super Mario 1985 are objects that can help Mario and Luigi in their quest. They can be found in blocks, pipes, or hidden areas. Some of the power-ups and items are:


  • Mushroom: A red and white mushroom that makes Mario or Luigi grow bigger and stronger.



  • Fire Flower: A white flower with red spots that gives Mario or Luigi the ability to throw fireballs.



  • Star: A yellow star that makes Mario or Luigi invincible for a short time.



  • Coin: A yellow coin that gives Mario or Luigi an extra life when they collect 100 of them.



  • 1-Up Mushroom: A green mushroom that gives Mario or Luigi an extra life.



  • Poison Mushroom: A purple mushroom that hurts Mario or Luigi if they touch it.



  • Vine: A green vine that leads to a bonus area in the sky.



  • Flagpole: A tall pole at the end of each stage that marks the completion of the level.



  • Axe: A red axe at the end of each castle that breaks the bridge and defeats Bowser or his impostor.



The Development and Release of Super Mario 1985




The Inspiration and Design




The development of Super Mario 1985 began in 1983 as a sequel to Mario Bros., a game that featured Mario and Luigi as plumbers who fight enemies in sewers. The game was designed by Shigeru Miyamoto, a legendary game designer who also created Donkey Kong, The Legend of Zelda, Star Fox, Pikmin, and more. Miyamoto wanted to create a game that was more expansive and dynamic than Mario Bros., and he was inspired by various sources, such as Alice in Wonderland, Popeye, Pac-Man, Joust, and King Kong. He also wanted to create a game that was easy to play but hard to master, and he experimented with different ideas and concepts until he found the perfect balance. He was assisted by Takashi Tezuka, a game director who also worked on The Legend of Zelda, The Technology and Innovation




The technology and innovation of Super Mario 1985 were remarkable for its time. The game was developed by a small team of programmers, artists, and composers, who used the limited hardware of the NES to create a rich and immersive game world. The game used several techniques and tricks to overcome the technical limitations, such as scrolling backgrounds, sprite swapping, color palettes, sound effects, and music. The game also introduced many features and elements that became standard in later platform games, such as secret areas, warp zones, checkpoints, power-ups, boss battles, and more.


The Reception and Legacy




The reception and legacy of Super Mario 1985 are undeniable. The game was a huge hit among critics and gamers alike, who praised its gameplay, graphics, music, and innovation. The game also won many awards and honors, such as being named the Game of the Year by various publications, being ranked among the best games of all time by various lists and polls, and being inducted into the World Video Game Hall of Fame in 2015. The game also spawned many sequels, spin-offs, adaptations, merchandise, fan works, and references in other media. The game also created many iconic characters, such as Mario, Luigi, Bowser, Toad, Yoshi, Peach, and more. The game also influenced many other games and genres, such as Sonic the Hedgehog , Mega Man , Castlevania , Metroid , Kirby , Donkey Kong Country , Crash Bandicoot , Rayman , Banjo-Kazooie , Super Meat Boy , Shovel Knight , Celeste , and more.


Conclusion




Summary of the main points




In conclusion, Super Mario 1985 is a classic platform game that changed the industry. It is the first game in the Super Mario series, and it follows the adventures of Mario and Luigi as they try to rescue Princess Toadstool from King Bowser. The game consists of eight worlds, each with four levels, that feature various obstacles, enemies, and power-ups. The game is famous for its side-scrolling gameplay, colorful graphics, catchy mus


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