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Learn How to Use MikuMikuDance: Download MMD, Models, Stages, and More


Introduction




MikuMikuDance, or MMD, is a free 3D animation software developed by Yu Higuchi as a promotional element for fans of the Sony/Sega Vocaloid product. Featuring a high-style Japanese feel, MMD has caught-on around the globe with tens of thousands of users and millions of MMD videos uploaded world-wide. The MMD program was introduced in Japan about 2007, without an English translation until 2010. The Japanese MMD Community is very strong and very active. They created a masterful collection of models, accessories and techniques for which all users today are most grateful!




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MMD allows users to import 3D models into a virtual space that can be moved and animated accordingly. The positioning of the 3D figures can be easily altered, the facial expressions can be changed (as long as the model has morphs to use), and motion data can be applied to the model to make it move. Along with these functions for models, accessories, stages, and backgrounds can be added to create an environment, and effects such as lens flares and AutoLuminous (an effect that makes things glow and light up) can be applied as long as the plugin is installed into the interface. Sound and music can also be added to create music videos, short films, and fan-made stories.


In this article, I will guide you through the steps of downloading, installing, and using MMD on your Windows computer. I will also provide you with some useful resources and tips to help you get started with your own animations.


Downloading MikuMikuDance




Where to download MikuMikuDance?




The official website of MMD is , where you can find information about the software, updates, FAQs, and links to other related websites. However, the website is mostly in Japanese, so you may need to use a translator tool to navigate it.


The latest version of MMD as of this writing is MMD 9.32, which was released on December 10th, 2019. You can download it from , a website that offers tutorials and articles for MMD users. There are two versions of MMD 9.32 available: one for 32-bit


As you can see, MMD does not require a very powerful computer to run, but having a better CPU, more RAM, and a newer graphics card can improve the performance and quality of your animations. You also need to have DirectX 9.0c or higher installed on your computer, which is a collection of APIs that enable multimedia and gaming applications. You can download DirectX from .


Another software package that you need to install is the .NET Framework 4.0, which is a development platform that provides various services and libraries for MMD. You can download it from as well.


Finally, if you want to use some advanced features of MMD, such as effects and plugins, you need to install the LAV Video Decoder, which is a DirectShow filter that supports various video formats and codecs. You can download it from , where you can also find the latest updates and releases.


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How to load models, accessories, stages, and effects?




Now that you have downloaded and installed MMD and the necessary software, you are ready to start using it. The first thing you need to do is to load some 3D objects into the program. These can be models, accessories, stages, or effects. Models are the characters that you can animate, such as Hatsune Miku, Kagamine Rin, or Megurine Luka. Accessories are items that you can attach to models or place in the scene, such as guitars, hats, or glasses. Stages are the backgrounds that set the mood and environment for your animation, such as a concert hall, a classroom, or a forest. Effects are visual enhancements that add realism and style to your animation, such as shadows, lighting, or particles.


To load a 3D object into MMD, you need to click on the corresponding button on the main menu bar. For example, to load a model, you need to click on the Model Manipulation Panel (M) button, which looks like a human figure. This will open a window where you can browse your computer and select a model file. The model files usually have the extension .pmd or .pmx, which stand for Polygon Model Data and Polygon Model eXtended respectively. These are the native formats of MMD models, which contain information about the shape, texture, bones, and morphs of the model.


Similarly, to load an accessory, you need to click on the Accessory Manipulation Panel (A) button, which looks like a star. This will open a window where you can browse your computer and select an accessory file. The accessory files usually have the extension .x, which stands for DirectX Model. These are the native formats of MMD accessories, which contain information about the shape and texture of the accessory.


To load a stage, you need to click on the Background (B) button, which looks like a mountain. This will open a window where you can browse your computer and select a stage file. The stage files usually have the extension .x as well, but they are different from accessories in that they are not attached to any model and they cover the entire background of the scene.


To load an effect, you need to click on the MMEffect (MME) button, which looks like a magic wand. This will open a window where you can browse your computer and select an effect file. The effect files usually have the extension .fx, which stands for Effect File. These are the native formats of MMD effects, which contain information about how to render and apply the effect to the scene or a specific object.


Once you have loaded some 3D objects into MMD, you can see them in the main window of the program. You can use your mouse to rotate, zoom in/out, and move the camera around the scene. You can also use the buttons on the bottom right corner of the window to switch between different camera modes: Camera (C), Light (L), Bone (V), and Morph (F). Camera mode lets you adjust the position and angle of the camera. Light mode lets you adjust the direction and color of the light source. Bone mode lets you select and move individual bones of a model. Morph mode lets you change facial expressions and other features of a model.


You can also use the panels on the right side of the window to manipulate 3D objects in more detail. For example, you can use the Model Manipulation Panel to change the name, position, rotation, size, opacity, and display mode of a model. You can use the Accessory Manipulation Panel to change the name, position, rotation, size, opacity, and parent of an accessory. You can use the Background Panel to change the color and brightness of the background. You can use the MMEffect Panel to enable or disable effects and change their parameters.


How to create animations and motion data?




One of the main features of MMD is the ability to create animations and motion data for 3D objects. Motion data is a file that contains information about the position, rotation, and movement of bones and morphs over time. You can create motion data by using keyframes, interpolation curves, and motion files in MMD.


A keyframe is a point in time where you specify the state of a 3D object. For example, you can create


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